类 代码 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 package me.sssnian.game1; import java.util.Random; public class Role { private String name; private int blood; private char gender; private String face; String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"}; String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"}; //attack 攻击描述: String[] attacks_desc = {"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。", "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。", "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。", "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。", "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。", "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"}; //injured 受伤描述: String[] injureds_desc = {"结果%s退了半步,毫发无损", "结果给%s造成一处瘀伤", "结果一击命中,%s痛得弯下腰", "结果%s痛苦地闷哼了一声,显然受了点内伤", "结果%s摇摇晃晃,一跤摔倒在地", "结果%s脸色一下变得惨白,连退了好几步", "结果『轰』的一声,%s口中鲜血狂喷而出", "结果%s一声惨叫,像滩软泥般塌了下去"}; public Role() { } public Role(String name, int blood, char gender) { this.name = name; this.blood = blood; this.gender = gender; setFace(gender); } public char getGender() { return gender; } public void setGender(char gender) { this.gender = gender; } public String getFace() { return face; } public void setFace(char gender) { Random r = new Random(); if (gender == '男') { int index = r.nextInt(boyfaces.length); this.face = boyfaces[index]; } else if (gender == '女') { int index = r.nextInt(girlfaces.length); this.face = girlfaces[index]; } else { this.face = "面目狰狞"; } } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getBlood() { return blood; } public void setBlood(int blood) { this.blood = blood; } // 攻击 //r1.攻击(r2) public void attack(Role role) { Random r = new Random(); int index = r.nextInt(attacks_desc.length); String Kungfu = attacks_desc[index]; //输出攻击效果 System.out.printf(Kungfu, this.getName(), role.getName()); System.out.println(); //计算伤害0-20 int hurt = r.nextInt(20); //更新被打的血量 int remainBoold = role.getBlood() - hurt; remainBoold = (remainBoold < 0) ? 0 : remainBoold; role.setBlood(remainBoold); //受伤的描述 //0-5 0 //5-10 1 //10-20 2 //20-30 3 //30-40 4 //40-60 5 //60-80 6 //80-100 7 if (hurt == 0) System.out.printf(injureds_desc[0], role.getName()); else if (hurt <= 3) System.out.printf(injureds_desc[1], role.getName()); else if (hurt <= 5) System.out.printf(injureds_desc[2], role.getName()); else if (hurt <= 8) System.out.printf(injureds_desc[3], role.getName()); else if (hurt <= 10) System.out.printf(injureds_desc[4], role.getName()); else if (hurt <= 13) System.out.printf(injureds_desc[5], role.getName()); else if (hurt <= 15) System.out.printf(injureds_desc[6], role.getName()); else System.out.printf(injureds_desc[7], role.getName()); System.out.println(); } public void showRoleInfo() { System.out.println("姓名为:" + getName()); System.out.println("血量为:" + getBlood()); System.out.println("性别为:" + getGender()); System.out.println("长相为:" + getFace()); } } 运行程序 代码 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 package me.sssnian.game1; public class GameTest { static void main() { Role r1=new Role("张qy",100,'男'); Role r2=new Role("叶jh",100,'男'); //展示角色信息 r1.showRoleInfo(); r2.showRoleInfo(); while(true){ r1.attack(r2); if(r2.getBlood()==0){ System.out.println(r1.getName()+"K.O了"+r2.getName()); break; } r2.attack(r1); if(r2.getBlood()==0){ System.out.println(r2.getName()+"K.O了"+r1.getName()); break; } } } }