类

代码
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package me.sssnian.game1;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //attack 攻击描述:
    String[] attacks_desc = {"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。", "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。", "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。", "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。", "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。", "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"};

    //injured 受伤描述:
    String[] injureds_desc = {"结果%s退了半步,毫发无损", "结果给%s造成一处瘀伤", "结果一击命中,%s痛得弯下腰", "结果%s痛苦地闷哼了一声,显然受了点内伤", "结果%s摇摇晃晃,一跤摔倒在地", "结果%s脸色一下变得惨白,连退了好几步", "结果『轰』的一声,%s口中鲜血狂喷而出", "结果%s一声惨叫,像滩软泥般塌了下去"};

    public Role() {
    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r = new Random();
        if (gender == '男') {
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        } else if (gender == '女') {
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        } else {
            this.face = "面目狰狞";
        }
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    // 攻击
    //r1.攻击(r2)
    public void attack(Role role) {
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String Kungfu = attacks_desc[index];

        //输出攻击效果
        System.out.printf(Kungfu, this.getName(), role.getName());
        System.out.println();

        //计算伤害0-20
        int hurt = r.nextInt(20);

        //更新被打的血量
        int remainBoold = role.getBlood() - hurt;
        remainBoold = (remainBoold < 0) ? 0 : remainBoold;
        role.setBlood(remainBoold);

        //受伤的描述
        //0-5   0
        //5-10  1
        //10-20 2
        //20-30 3
        //30-40 4
        //40-60 5
        //60-80 6
        //80-100 7
        if (hurt == 0) System.out.printf(injureds_desc[0], role.getName());
        else if (hurt <= 3) System.out.printf(injureds_desc[1], role.getName());
        else if (hurt <= 5) System.out.printf(injureds_desc[2], role.getName());
        else if (hurt <= 8) System.out.printf(injureds_desc[3], role.getName());
        else if (hurt <= 10) System.out.printf(injureds_desc[4], role.getName());
        else if (hurt <= 13) System.out.printf(injureds_desc[5], role.getName());
        else if (hurt <= 15) System.out.printf(injureds_desc[6], role.getName());
        else System.out.printf(injureds_desc[7], role.getName());
        System.out.println();

    }


    public void showRoleInfo() {
        System.out.println("姓名为:" + getName());
        System.out.println("血量为:" + getBlood());
        System.out.println("性别为:" + getGender());
        System.out.println("长相为:" + getFace());
    }
}

运行程序

代码
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package me.sssnian.game1;

public class GameTest {
    static void main() {
       Role r1=new Role("张qy",100,'男');
       Role r2=new Role("叶jh",100,'男');

        //展示角色信息
        r1.showRoleInfo();
        r2.showRoleInfo();

        while(true){
            r1.attack(r2);

            if(r2.getBlood()==0){
                System.out.println(r1.getName()+"K.O了"+r2.getName());
                break;
            }

            r2.attack(r1);
            if(r2.getBlood()==0){
                System.out.println(r2.getName()+"K.O了"+r1.getName());
                break;
            }
        }

    }
}